![]() ![]() When everything is working as it’s supposed to, and your team is cooperating to take or defend a control point, it can be a pretty fun game. Therein lies the basic problem with Bleeding Edge’s design. If you find yourself with a weaker support character standing up against one of the hard-hitting tanks, you’re almost certainly done for. And if you don’t coordinate with your teammates, you’re going to have a bad time. Teamwork is a must in Bleeding Edge, as there are only two game modes: Objective Control and Power Collection (essentially a variation of a traditional Domination mode), both of which require players to work together to accomplish a goal. ![]() Whether you’re shooting, slicing, or supporting, the actual gameplay doesn’t do much to stand out from dozens of other third-person titles that have come before. But despite this variety, none of the combat carries much heft. My personal favorite is Gizmo, a spunky one-armed Australian who focuses on crowd control and is armed with a minigun and turrets.Įach of these characters has a set of attacks that either emphasizes melee or gun combat, as well as extra abilities that can heal, spawn turrets, or throw projectiles. Like Overwatch, Bleeding Edge lets you choose from 12 different characters filling one of three main role - damage, support, or tank - in four-on-four objective-based combat. With characters like the cyber witch Mave, who uses traps and stealth to fulfill objectives, and Cass, a part-woman, part cyborg chicken, there are a few enjoyable character designs that should fit almost any play style. However, there are many design flaws that hold it back from being the next big thing in the online hero shooter genre. ![]() Let’s get this out of the way: Bleeding Edge does just enough to set itself apart from Overwatch. ![]()
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